Had the opportunity to work on the Season 1 Keyart of Skull and Bones, featuring the fearsome Philippe La Peste's ship!
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For this keyart, I worked on the shader creation in 3dsmax, lighting and rendering in Vray, and paintovers.
Thanks to Julian Kok (https://www.artstation.com/juliankok) for the concept and overall final touchup.
Special thanks to the amazing Skull and Bones team for the assets.
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Creative Director: Eric Moutardier
Art Director: Julian Kok
International Product Managers: Theodore Tan, Lina Lim